I’ve finally begun seriously working on a 2.5D game engine. I’m starting out with OpenGL by setting up a perspective view and placing a few objects. I think it took me 24 hours total to get this much (over the past 2 weeks); I made a lot of silly mistakes but it’s great to get something working. Next I decide if I even need a perspective view or how I’m going to organize my sprite and scene texture information.
Here’s my amazing technical demo:
I’m writing this as a Cocoa application in Xcode 4. I haven’t added any external libraries or anything yet.
0 Responses to “One step at a time”