Archive for December, 2011

27
Dec
11

One step at a time

I’ve finally begun seriously working on a 2.5D game engine. I’m starting out with OpenGL by setting up a perspective view and placing a few objects. I think it took me 24 hours total to get this much (over the past 2 weeks); I made a lot of silly mistakes but it’s great to get something working. Next I decide if I even need a perspective view or how I’m going to organize my sprite and scene texture information.

Here’s my amazing technical demo:

I’m writing this as a Cocoa application in Xcode 4. I haven’t added any external libraries or anything yet.




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